Darius bluetail5/30/2023 I’d love to have a marker on the map showing your current position. I’ve tried to explore more but as I was like level 9 last I went exploring, I constantly found myself back at a graveyard very quickly. I basically know traders road and I can make my way to the graveyard (kingsway? - something like that) where there is a lake for fishing. Outside of the town though, I don’t have the slightest clue. There’s only like 12 or so points of interest and it’s basically 1 big loop round. While it certainly wouldn’t hurt to have some landmarks to help (as long as they keep with the style of the game), I don’t have any problems getting around and I’ve only had the game like 4 days now. Sign on the outside says critter capture.” Also, instead of a banner only being flat against a wall, I was thinking of a rod protecting out horizontally so that looking straight at a building we see wall designs but if we’re down the street we can see the banner sticking out, vs walking all the way down to see if the wall placard says what we thought So from here (the big tree) head that way to Fellowship Court, turn right toward the guy feeding the birds, and down that ally with the seahorse house (frosted spit architecture), critter capture is on the left. “Critter capture is that place with sunflowers painted all over the wall / has the sunflower banner by the exit with the boardgame, near the playhouse. As for distinguishing buildings upstairs, I like that everything is wooden, but would love to see more banners and graffiti (yellow sunflowers, purple tulip design of old nightmare flowers, red tails, bluetails) to distinguish.The band from Guild City! I hope they moved to Highsteppe and still perform somewhere! They could be cheering people at the dungeon entrance?.(I LOVE that there are some inside, especially the visual of them flying around) “Go down the path with the chickens on either side for the odds and ends vendor… go down the path with the fish display on either side for the dragon shop.” But then maybe a bit more, like “there’s torches on the walls outside the library” or just glancing from a distance down the hallway, you can see a few dragons outside the Sicilus area. Maybe both, one on either side of entrance. Downstairs with the different paths away from the tree, one path could have chickens near the entrance, the other could have a fish market reminiscent of the one at Guild City, whether hanging like the catfish used to or the “shelf” that had a variety of fish sitting on it. “The fellowship can be created/upgraded at that booth where someone is feeding the birds.” Someone feeding a little gathering of hopping birds like the guy on the bench in old Guild City.That exit leads to the mouse trap dragon race and the dummies” “The makeshift garden is past/between Darius and Mugon. Could be whatever was growing in The Twin’s garden. A little garden? Like a noticeable wooden trough with a single line (or few) of something growing. So is Critter Capture and the exit to the event.” “The player house is near the NPCs playing a board game. So, aside from painting houses (although I think sunflower graffiti on a house would be great! We could keep the wooden looks and it appear that designs are painted on) below are landmark ideas I would like to see to go with the signs or intersections to be able to easily distinguish them. Technically now it’s the exit past Darius / beyond Darius and Mugon and the exit near the playhouse. I would especially like something to distinguish gate entrance/exits from inside Highsteppe, like the one with the guy feeding the birds is the exit that leads to the mouse trap dragon race. When you see critter capture, house is opposite it to the right.” Aside from signs in game and compass indicators, I do like the idea of more visual cues to know at more of a distance which way is what. We already have it a bit, such as “the ramp to go downstairs is by Darius, the humanoid/warg/wolf NPC.” My current description for player house is to “find Fellowship Court, leave it heading left toward Mayor Kaia, on to that guy at the booth, then follow that ally. However, I do like having more visual cues to make it easier to give verbal directions or associate a “landmark” with an area or path. If it’s our headquarters, our center, our meeting/starting place, we’ll learn it like the back of our hand soon enough. It makes sense to me that Highsteppe is more labyrinth-like since it’s practically the only civilization now.
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